Alice: Madness Returns

By | January 22, 2014 at 4:05 pm | No comments | Columns, Gaemer Girl

By Jennifer Tan AKA Mrs Fett

We all know Alice was one of the greatest titles release on PC, 10 years ago. So, with a standard set so high, it is easy to see why so many people have bashed the newly released sequel, Alice: Madness Returns. Now that I have had the chance to play, and really emerge myself in the game, I can see why they did. The game starts like the Alice you always wanted with blood, gore, and rabbit heads exploding, all in a very etched, cartoonish rendering of a memory. The characters although thought out thoroughly, were not very well executed. Glitchy mouth movements, repetitive melee attacks, and weapons that rely too heavily on auto-aim make the game almost a chore more than a twisted adventure. You are encouraged to bubble yourself down, and explore the environment. I don’t think they expected their players to find as many seams and glitchy movements within. The environment of the game is as spectacular as it is demented. The enemies are porous and textured cheaply.

Altogether, I give this game a 7.5. the ONLY reason it scored that high, is because the preorder version comes with the original American McGee’s Alice, and the extra content will keep you holding on to the game longer than it really deserves. I’m very displeased in the lack of effort Spicy Horse put into this.

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