By Jennifer Tan AKA Mrs Fett
Just when I had memorized the call outs for the DLC pack Vengeance, the 4th DLC set Apocalypse comes out. New maps, new Zombie survival experiences, more skins, emblems, and calling cards. Let’s talk about Maps!
Treyarch’s deepest and most imaginative Zombies experience yet, Origins, transports players to a Dieselpunk-themed First World War environment, where they will encounter the return of the four original characters from the very first Zombies map! You will be challenged to fend off an infestation of undead that has overrun the war-ravaged French countryside, as well as the ruins of a mysterious and ancient location.
Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately out-shoot their enemies. Normally, I hate snowed maps, it’s hard to see, and even harder to organize a team, but this map shows promise.
Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods and navigate their multi-tiered interiors for a strategic edge. I’m not gunna lie, I got ROCKED on this map my first time, and for good reason. Spawn points are a nightmare, stay behind the vehicles AFTER you blow them up! Use Acogs, and zoom!
Dig: Two archaeological dig sites in Afghanistan have unearthed the perfect playground for combatants eager for hectic, unceasing battle, as this re-imagining of the fan-favorite Call of Duty®: World at War map “Courtyard” delivers two major chokepoints, a wide open layout, and raised platforms. By FAR, it’s a camper’s paradise. Stay to the outer walls, watch for shock charges, and keep your head down.
Takeoff: Though marooned in the middle of the Pacific Ocean, this remote launch site is all about the close-quarters combat, combining tight corners with open spaces for combat encounters reminiscent of the multiplayer map “Stadium” from Call of Duty®: Black Ops “First Strike”. Yet another remake (new maps are hard to come by apparently) of an easily manipulated map. WATCH the windows! There are a dozen open windows, and plenty of places to quick scope!
I’m calling out the Call Of Duty franchise right now. Offering a remake of a map is like reprinting a puzzle we already memorized. I personally see no challenge, and certainly no change in spawns, and pivotal points. STEP.IT.UP.